Psionic Awake (Free)
A downloadable game for Windows
Check trailer here!
Steam page:https://store.steampowered.com/app/2236590/Psionic_Awake/
Super many monsters
This is a pixel shooting game with multiple playing methods, and the biggest feature is that there are too many monsters.
Game goal: kill 1,000,000 monsters in 10 minutes.
Fortress defense
Go out to collect resources during the day and defend against enemy attacks at night.
In the fortress, you can recruit soldiers, invite other heroes, build buildings, and upgrade walls.
Players can safely output behind a solid wall to resist the tide of enemies.
Characteristic hero
Each hero has his own unique talent, weapons and ability tree.
The game has multiple talent departments: general, physics, ice, fire, light, electricity, and dark.
Each hero can only have three talents at the beginning.
Stack combination
Heroes can choose talents and weapons after upgrading.
Kill the monster's nest to get treasure.
Weapons, talents and treasures can be combined and stacked at will.
There is no mandatory combination and attribute superposition, and the combination is achieved by triggering different effects.
Fast Game
Only 10 days of defense is needed in the game, which will usher in the final battle.
One game, about 20 minutes.
In low difficulty, a round will take less time, just a few minutes.
Meat pigeon element
Each map will be regenerated, including random terrain.
At the end of each round, you will be rewarded, and you can basically get all the losers.
Obtaining blue coins can activate the hero's ability tree.
Obtaining crystals can increase the maximum level of weapons and talents.
Different maps
The first map is basically completed. The main play method is to collect resources during the day and defend at night.
Different maps will have different playing methods.
The second map shows that the underground world is an endless night, and will focus on exploring and collecting resources.
There will be more maps and new playing methods in the future
Game Talk
In the first minute of the game, thousands of monsters need to be killed.
But at the beginning of the game, the hero was still weak and could only deal with a few enemies.
So the fortress was designed to defend against the enemy's attack.
In order to have more monsters, the game adopts data oriented programming.
When there are too many monsters, the collision volume of the monster will be reduced to prevent the monster from blocking the road.
Status | In development |
Platforms | Windows |
Author | INDIECN |
Genre | Action |
Tags | 2D, Creepy, DRM Free, Pixel Art, Singleplayer |
Links | Steam |
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